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Added automatic shop restock: pick the weekdays a shop restocks on via the restock button next to the manual
reset action. Runs at the next in-game day change once dnd5e's Calendar Configuration is enabled, or the
Calendaria module is active.
Changed haggling lockouts (after a failed Influence check) to expire automatically at the next in-game day
change under the same calendar requirement as restock, instead of requiring a manual GM unlock.
Added shop opening hours: a daily open/close time (24-hour, to the minute) set per shop under the Description
tab, shown in the Shop Manager's shop list.
Players can't open a closed shop and get a notification; GMs can still open it in Play Mode and see a
closed-shop warning near the shop cart.
Added weekday-based closures: pick the weekdays a shop is always closed on.
Added festival-based closures: pick specific festivals a shop is closed on, when the active calendar
(Calendaria, or dnd5e's own Harptos preset) defines any.
Added a manual status override to force a shop open or closed regardless of hours, weekdays, or festivals.
Fixed several notifications showing their raw localization key instead of the translated message.
Fixed the item generator sometimes creating items with no price (0 gp) — mundane items without a value are now filtered out like priceless magic items already were.
Changed selling to a shop so an item can't be sold for more than the shop's Settlement Cap, if set, matching the existing cap on what a shop offers to buy from players.
Added a checkbox next to the Settlement Cap to turn this off (on by default).
Fixed the buy/sell quantity counters ignoring the Settlement Cap, letting items exceeding it be added to the cart despite the warning shown.
Fixed the item generator ignoring the Settlement Cap, letting generated items over it silently land in the shop as unbuyable.
Fixed the shop's Gold Pool being visible to players — it's now only shown to the GM.
Added an optional "Skill Proficiencies" setting on recipes (e.g. Arcana for spell scrolls) — an actor proficient in any of the listed skills may start the craft without needing to also own or be proficient with one of the recipe's tools.
Fixed haggling throwing a permission error for players ("lacks permission to update Setting") — the resulting discount lock is now relayed through an online GM instead of being written directly by the player.
Fixed a recipe's Duration Override being ignored by the "Progress Craft" activity — each activation now costs and adds the recipe's own per-use duration (converted to whole hours or minutes as needed) instead of always using the fixed 8-hour workday increment. (#1)