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0.2.1

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@Kapuzenjoe Kapuzenjoe released this 28 Aug 22:08
· 5 commits to main since this release
1e9fac2
  • Fixed starting a craft with an unallocated optional material sometimes deleting it from the actor.
  • Fixed accepting a craft where the same owned item was allocated to two material slots deducting it only once.
  • Fixed a fixed material never being recognized as owned when its recipe reference had no resolvable identifier.
  • Added a warning icon in the Recipe Editor for a fixed material with no distinct identifier, since it won't reliably match an owned item during crafting.
  • Fixed the Recipe Editor's required material value not scaling with a recipe's target quantity, showing a lower threshold than the craft order actually requires.
  • Fixed the craft order occasionally computing a fractional-copper material threshold, leaving the Start button disabled despite the displayed amounts matching.
  • Fixed a bundled material's crafting value rounding to 0 in the Recipe Editor while the craft order still charged a fraction of a copper for it — both now divide before converting to copper, matching the shop's own pricing.
  • Fixed the item generator being able to roll unusable "Enspelled Weapon"/"Enspelled Armor" template items (already excluded "Enspelled Staff" - the plan is to implement a logic similar to that used in spell-scrolls here.).
  • Fixed a recipe's tool and skill proficiency requirements being combined with OR instead of AND.
  • Fixed a required fixed material showing only its allocated count instead of how many are still needed.
  • Fixed a material quantity stepper not clamping to its maximum, making the minus button appear frozen after over-clicking plus.
  • Fixed the Recipe Editor silently hiding a material whose referenced item could no longer be found, leaving no way to remove it.
  • Fixed the Recipe Editor showing no price for a material valued only by its rarity, unlike the craft order.
  • Fixed changing a recipe's target item via its UUID field not updating its bundle-size quantity.
  • Fixed a required fixed material only counting the first matching stack, undercounting how much a player actually owns across multiple stacks.