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2.2.1

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@Kapuzenjoe Kapuzenjoe released this 27 Jul 14:31
· 1 commit to 2.2.x since this release
  • Fixed Darkness light sources incorrectly blocking cover and LoS checks. Darkness does not grant cover per the rules.
  • Fixed the wall-based LoS check depending on the attacker's own vision state — being Blinded or standing in Darkness no longer causes a target to be miscalculated as having Total Cover. The check is now purely physical (walls/obstacles), matching how Total Cover actually works.
  • Fixed the wall-based LoS check occasionally testing the wrong Level's walls when a sight ray only briefly crossed a narrow Level band (e.g. a balcony ledge) instead of the Level the target actually occupies.