Mipsync 2026.6.31
Mipsync 2026.6.31
Binary-only release (Windows x64). PS1 hardware target 窶・the PC build is the
editor only; Build PS1 compiles your startup scene and Mipsync scripts into
a real PSX.EXE via PSn00bSDK.
Highlights (v2026.6.31)
- Unity-style editor toolbar with centered play controls, layout selection,
and a current-scene switcher with unsaved-state indication. - Major Animator Controller editor usability and graph presentation overhaul.
- Faster idle editing: scene dirty checks no longer serialize the full scene every frame.
- Inspector asset fields now show compact filenames, previews, and in-field clear controls.
- Hierarchy and Inspector selection now persist across editor restarts.
- Project browser icon sizing and folder transparency fixes.
- Successful builds now open their output folder automatically.
- Camera-relative movement now preserves only keys held through a camera cut;
newly pressed keys immediately use the new camera direction. - Updated PS1 runtime templates and bundled
tools/ninja.exefor PS1 builds.
Versioning
- Date-stamped releases:
YYYY.M.D(e.g.2026.6.31). Legacyv0.1.x
editors are hidden from the Hub installer list.
Assets
- MipsyncEngine_Windows_x64.zip (engine +
ps1_runtime/+templates/ps1/) - MipsyncHub_Windows_x64.zip