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Mipsync 2026.6.31

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@KasaBranca KasaBranca released this 30 Jun 07:42

Mipsync 2026.6.31

Binary-only release (Windows x64). PS1 hardware target 窶・the PC build is the
editor only; Build PS1 compiles your startup scene and Mipsync scripts into
a real PSX.EXE via PSn00bSDK.

Highlights (v2026.6.31)

  • Unity-style editor toolbar with centered play controls, layout selection,
    and a current-scene switcher with unsaved-state indication.
  • Major Animator Controller editor usability and graph presentation overhaul.
  • Faster idle editing: scene dirty checks no longer serialize the full scene every frame.
  • Inspector asset fields now show compact filenames, previews, and in-field clear controls.
  • Hierarchy and Inspector selection now persist across editor restarts.
  • Project browser icon sizing and folder transparency fixes.
  • Successful builds now open their output folder automatically.
  • Camera-relative movement now preserves only keys held through a camera cut;
    newly pressed keys immediately use the new camera direction.
  • Updated PS1 runtime templates and bundled tools/ninja.exe for PS1 builds.

Versioning

  • Date-stamped releases: YYYY.M.D (e.g. 2026.6.31). Legacy v0.1.x
    editors are hidden from the Hub installer list.

Assets

  • MipsyncEngine_Windows_x64.zip (engine + ps1_runtime/ + templates/ps1/)
  • MipsyncHub_Windows_x64.zip