SplatCapture 3.0.0
Version 3.0.0 introduces a new spline capture mode, adds Unreal Engine 5.8 support, reworks the camera rigs for gap-free coverage, and brings a batch of point-cloud preview and UI improvements.
🌟 New: Spline Capture Mode
- Spline-based captures: Capture along a spline instead of only a grid. Cameras are distributed across the spline length, so you can follow a custom path through your scene instead of filling a rectangular volume. Ideal for corridors, walkthroughs, and shaped environments.
- Capture method dropdown: New dropdown to switch between the classic Grid mode and the new Spline mode.
🔥 Now supports Unreal Engine 5.8
- SplatCapture now builds and runs on UE 5.8, in addition to 5.3 through 5.7.
🎥 Camera Rig Changes
- Square (1:1) aspect ratio: Captures now render at 1:1 instead of 16:9, giving equal horizontal and vertical field of view. This delivers uniform angular coverage, reduces dead spots above and below each rig, and keeps the exported pinhole intrinsics (fx, fy, cx, cy) isotropic.
- Removed the 12-camera rig: The lineup is now two tiers, 6-camera and 22-camera. The 12-camera rig roughly doubled render cost over the 6-camera rig while barely changing usable field of view, since most of its extra angles were already covered by the 45° rig rotation on every second point.
- 24-camera rig reduced to 22 cameras: Two cameras were not contributing enough coverage to justify the render time.
- Fixed focal lengths for gap-free coverage (24×24mm sensor): 6-camera rig uses a 10mm lens (≈100° FOV); 22-camera rig uses a 23mm lens (≈53° FOV). Both feed directly into the exported intrinsics, keeping frames and camera parameters consistent for Postshot and Lichtfeld Studio.
✨ Point Cloud Improvements
- Niagara hard cap: Added a hard cap on the number of points sent to Niagara.
- Preview particle scale slider: New slider to set the preview particle scale.
- Isolate Points preview: New option to preview only the points, isolated.
- Update button moved: Moved up next to Max Points, where it is needed more often.
- Updated tooltips.
🔧 Other Fixes
- Grid spacing info box: Now shows both numbers instead of only one.
- Documentation shortcut: The Splat logo button (bottom-right) now opens the documentation link.
📦 Compatibility
- Supports Unreal Engine 5.3, 5.4, 5.5, 5.6, 5.7, and 5.8. Please download the
.zipbelow that matches your exact engine version.
🔮 Future Plans
- Pathtracer support
- Extra DepthMap export
- Dedicated Object Capture Mode separate from environment capture
- Camera-coverage heatmap instead of the current density-based solution