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1.3.0

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@KeeVeeGames KeeVeeGames released this 24 Oct 20:25

Installation:

  • Download yymps extension file and import it to your GameMaker project.
  • Download the executable zip archive for your OS and architecture, unzip and place the executable into the extension path (YourProject/extensions/Shady).

Changelog:

  • Added support for 2024.13 clean batch scripts.
  • Fixed line comments parsing.
  • Added support for importing definitions from the shaders of non-matching types using an optional extension modifier (#6).
    shady: import(sh_example_exports.vsh.flip) vs shady: import(sh_example_exports.flip)
  • Clean option now deletes all cache files, even missnamed ones (#4).
  • Added skip_compilation pragma for creating "stub" utility shaders (#5).
  • Added an info note in console for debugging modified shaders (#3).
  • Added Windows ARM64 build.

Warning

Some anti-viruses may yield a false-positive warning on the binaries. There's nothing I can do for now besides waiting for binaries to get trusted over time or getting a paid code sign certificate, which is not cost-effective for the current state of the project. If you're not sure, you can compile the tool yourself from sources using Visual Studio and .NET 8.0.