1.3.0
Installation:
- Download yymps extension file and import it to your GameMaker project.
- Download the executable zip archive for your OS and architecture, unzip and place the executable into the extension path (
YourProject/extensions/Shady).
Changelog:
- Added support for 2024.13 clean batch scripts.
- Fixed line comments parsing.
- Added support for importing definitions from the shaders of non-matching types using an optional extension modifier (#6).
shady: import(sh_example_exports.vsh.flip)vsshady: import(sh_example_exports.flip) Cleanoption now deletes all cache files, even missnamed ones (#4).- Added
skip_compilationpragma for creating "stub" utility shaders (#5). - Added an info note in console for debugging modified shaders (#3).
- Added Windows ARM64 build.
Warning
Some anti-viruses may yield a false-positive warning on the binaries. There's nothing I can do for now besides waiting for binaries to get trusted over time or getting a paid code sign certificate, which is not cost-effective for the current state of the project. If you're not sure, you can compile the tool yourself from sources using Visual Studio and .NET 8.0.