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Releases: KerbalMissile/Kerbal-Civilization-Project

KCP v1.0.2

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@KerbalMissile KerbalMissile released this 09 Sep 02:59
f717fac

Fixes:

  • Fix massive "road ribbons"
  • Fix buildings on runway when in Quarter scale

Performance:

  • Lowered max object count per-type, per-tile
  • Improved tile loading speed (no added lag)

Full Changelog: v1.0.1...v1.0.2

KCP v1.0.1

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@KerbalMissile KerbalMissile released this 08 Sep 03:54
8e76ce2

Fixes:

  • Fixed Quarter & Stock scale (Not Kerbin) building generation

Full Changelog: v1.0.0...v1.0.1

KCP v1.0.0

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@KerbalMissile KerbalMissile released this 08 Sep 02:17
ab6607f

Fixes:

  • Partially fix roads & parking lots clipping into terrain
    • Won't be perfect but will be improved upon
  • Fix duplicate landmarks and buildings
  • Fix road artifacts and bad triangulation causing weird massive ribbons
  • Fix duplicate parking lot textures

Performance:

  • Remove blue rooftop units
    • They don't really improve looks and just add more lag & loading times, as well as they are hard to place properly

Changes:

  • Change parking lot colour to be darker

Full Changelog: v1.0.0-BETA...v1.0.0

KCP v1.0.0-BETA

KCP v1.0.0-BETA Pre-release
Pre-release

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@KerbalMissile KerbalMissile released this 07 Sep 19:36
97c638d

First Release

Features:

  • Everything in the main README

Source Code Soon

Note:

It is a bit laggy, optimizations will be coming over time, and quickly.

Full Changelog: https://github.com/KerbalMissile/Kerbal-Civilization-Project/commits/v1.0.0-BETA