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HyperFrame v0.1.0 Release Notes
Summary
HyperFrame v0.1.0 is a JUCE-based VST3 synth focused on editable 8/16-bit-style
wavetable sources, hardware-inspired wave profiles, and import-driven preset
banks.
Highlights
- Raw, Draw, Wave, WonderSwan, PC Engine, and SCC engine modes.
- Raw mode supports gated note-off playback or full-source playback, plus
non-destructive signed output bit-depth control. - Draw mode supports editable 8-512 point waves, 2-16 bit quantization, optional
interpolation, ADSR, motion, phase, and glide. - Wave mode uses an LSDJ/Game Boy WAV-channel-inspired profile with 16 frames,
fixed 32-sample 4-bit wave RAM, nearest playback, instant gate, CH3-style pitch
quantization, LSDJ phase modes, and 4-step WAV volume. - WS/PCE/SCC modes provide fixed 32-sample hardware-inspired wave-bank profiles
with source-specific bit depth, sample format, pitch grid, instant gates, and
motion. - SF2 import converts eligible 8-512 sample loops into Draw preset-bank entries
and omits duplicate converted cycles. - LSDJ import converts user-provided
.lsdsng,.sav, and.sntWAV synth
frame data into Wave preset-bank entries. .hyperframepreset export/import is available for plug-in state exchange.- Slide supports legato mono glide across Raw, Draw, Wave, WonderSwan, PC Engine, and SCC,
with Hz/BPM-synced display behavior.
Release Metadata
- Product name: HyperFrame
- Vendor: HyperFrame
- Version: 0.1.0
- Format: VST3
- Licence: AGPL-3.0-only
- JUCE: 8.0.12
- liblsdj commit: 6023c4e48ad8280abacfddba60f2689e2442d79c
Packaging Notes
- Include
LICENSEandTHIRD_PARTY_NOTICES.mdin binary packages. - Do not bundle copyrighted ROMs, game samples, commercial soundfonts, or LSDJ
song/save files.
Verification
- Core build and core smoke test passed.
- VST3 build passed.
- DAW smoke test was completed manually before release packaging.