v0.3
Huge thanks to @the-new-kai-lu for implementing the majority of these new features!
UI
- Added a template preview that is generated before saving and visible within the application. The preview is also shown in-game and can be disabled if desired — @the-new-kai-lu & @KhanDevelopsGames
- The application window can now be resized and maximized — @KhanDevelopsGames
- Improved and additional warning messages - @KhanDevelopsGames
Map Generation
- Improved structural variety across all zones — @KhanDevelopsGames
- Player zones now always spawn with both a wood and an ore mine — @KhanDevelopsGames
Template Settings
- Added support for experimental large map sizes — @the-new-kai-lu
Zone Configuration Settings
- Resource and structure spawn rates can now be configured independently — @the-new-kai-lu
- Guard strength in neutral zones and at borders/portals can now be customized — @the-new-kai-lu
- Added an option to better balance player and neutral zone placement — @the-new-kai-lu
- Added an option whether all castles within a player zone should be of the player faction - @the-new-kai-lu
Advanced Settings
- Player and neutral zone sizes can now be adjusted — @the-new-kai-lu
- Guard strength randomization can now be fine-tuned — @the-new-kai-lu
- Added support for low, medium, and high neutral zones, with optional castles. Up to 32 zones are now supported — @the-new-kai-lu
Advanced Game Rules
- Faction Laws XP and Astrology XP gain can now be adjusted — @the-new-kai-lu
- Win conditions are now configurable, with support for multiple conditions simultaneously — @the-new-kai-lu
Note: Certain combinations of map layouts and win conditions may cause in-game issues.