0.4
Huge thanks to @adamPetho and @jkruczyn for their contributions!
General
- Fixed multiple issues that could lead to in-game crashes.
UI
- Fixed an issue where the starting window height could overlap the screen on certain configurations — thanks @adamPetho
- Reorganized settings into tabs for improved clarity and navigation — thanks @jkruczyn
Map Generation
- Improved balanced zone placement: player zones will no longer spawn adjacent to each other when using the Hub layout
- Reduced resource spawn rates by half (previous 50% is now the new 100%)
Game Rules
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Added support for Hold City and Tournament win conditions with properly generated zones:
- Hold City: Spawns a random objective city (always in the hub zone when using the Hub layout)
- Tournament: Generates two mirrored, isolated clusters of zones for each player
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Fixed an issue where Game Rules were only applied when using advanced zone configurations
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Removed the Gladiator win condition (currently unsupported)
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Clarified tournament-related settings — thanks @jkruczyn
Heroes
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Fixed an issue where the Initial hero cap was incorrectly affected by the increased cap per castle
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Default values updated:
- Initial hero cap: 4
- Maximum hero cap: 8
- Cap increase per castle: 1
Layout
- Added support for resizing the hub zone when using the Hub layout
Zone Configuration
- Added support for up to 30 neutral zones of the same type
Advanced Settings
- Added an option to limit the maximum number of portals