0.7
Huge thanks to @jkruczyn and @justincase9 for their contributions! π
New Features
Bonuses, Bans & Overrides β @justincase9
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Added support for configurable starting bonuses, including:
- Artifacts
- Spells
- Starting Army multiplier
- Movement bonus
- Additional starting resources
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[Advanced] Added support for overriding guard values for specific structures
Additional Zone Content β @jkruczyn
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Added support for defining additional content per zone type
- Configure where objects can spawn
- Define whether spawned objects should be guarded
Improvements
UI
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Fixed dropdown selections not working correctly on some devices
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Added an automatic updater
- New updates are now downloaded and applied automatically
- No more manual file downloads required
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Added a Patch Notes button for quick access to the latest release changes
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Improved the layout preview for the Tournament victory condition
Layout
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Added a new Balanced map layout
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Attempts to create a more balanced gameplay experience by:
- Separating players with neutral zones
- Placing high-level neutral zones further away from starting areas whenever possible
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Zone Configuration
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Removed the Balance Zone Placement setting
- Balanced placement is now enabled by default and can no longer be disabled
- The Random layout no longer supports this behavior, as it is intended to remain fully random
- Use the new Balanced layout for a more structured experience
Map Generation
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When using the Chain layout, the first and last player are now always placed at opposite ends of the chain
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When using the Tournament victory condition together with the Ring layout, each player now receives their own individual ring
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Border guard strength is now dynamically adjusted based on the zones being protected
- Weaker guards for low-level neutral zones
- Stronger guards for high-level neutral zones
- This should also improve the behavior of Easy and Medium AI players, which previously struggled with stronger guards