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@KhanDevelopsGames KhanDevelopsGames released this 17 May 19:47

Huge thanks to @jkruczyn and @justincase9 for their contributions! πŸ™Œ

New Features

Bonuses, Bans & Overrides β€” @justincase9

  • Added support for configurable starting bonuses, including:

    • Artifacts
    • Spells
    • Starting Army multiplier
    • Movement bonus
    • Additional starting resources
  • [Advanced] Added support for overriding guard values for specific structures

Additional Zone Content β€” @jkruczyn

  • Added support for defining additional content per zone type

    • Configure where objects can spawn
    • Define whether spawned objects should be guarded

Improvements

UI

  • Fixed dropdown selections not working correctly on some devices

  • Added an automatic updater

    • New updates are now downloaded and applied automatically
    • No more manual file downloads required
  • Added a Patch Notes button for quick access to the latest release changes

  • Improved the layout preview for the Tournament victory condition

Layout

  • Added a new Balanced map layout

    • Attempts to create a more balanced gameplay experience by:

      • Separating players with neutral zones
      • Placing high-level neutral zones further away from starting areas whenever possible

Zone Configuration

  • Removed the Balance Zone Placement setting

    • Balanced placement is now enabled by default and can no longer be disabled
    • The Random layout no longer supports this behavior, as it is intended to remain fully random
    • Use the new Balanced layout for a more structured experience

Map Generation

  • When using the Chain layout, the first and last player are now always placed at opposite ends of the chain

  • When using the Tournament victory condition together with the Ring layout, each player now receives their own individual ring

  • Border guard strength is now dynamically adjusted based on the zones being protected

    • Weaker guards for low-level neutral zones
    • Stronger guards for high-level neutral zones
    • This should also improve the behavior of Easy and Medium AI players, which previously struggled with stronger guards