VR Arcade Project
Add game start menu select based on whats pressed, send "easy, medium or hard" to the global script to init variables then init based on those so that when adding weapons and stuff it known what is happening can also add stuff that sends update requests if upgrades are done
FIND SOME WAY TO DEAL WITH RIGID BODY STUFF RN ONLY THE BULLET HAS RIGID BODY AND THE ENEMIES DONT MAY MAKE THEM HAVE 2 COLLIDER: 1 FOR THE BULLETS AND ONE FOR EACH OTHER OTHERWISE HAVE TO DEAL WITH RIGID BODY FORCE TRANSFER SHENANIGANS COULD JUST MAKE THE BULLET HAVE INSANELY LOW MASS AND SHOOTING POWER BUT THAT IS A PROBLEM FOR WHEN ENEMIES HAVE BEEN FIGURED OUT
- Gunplay
- Enemies
- Level Design
- Terminator Salvation
Models:
Guns: https://assetstore.unity.com/packages/3d/props/guns/polygon-weapons-157724
Enemies: https://assetstore.unity.com/packages/3d/characters/robots/scifi-enemies-and-vehicles-15159
City: https://assetstore.unity.com/packages/3d/environments/urban/demo-city-by-versatile-studio-mobile-friendly-269772
Sounds:
Pistol/smg shot: https://pixabay.com/sound-effects/submachine-gun-79846/
Shotgun shot: https://pixabay.com/users/dennish18-26151496/
Grenade launch sound: https://www.myinstants.com/en/instant/tf2-grenade-launcher-shoot-29197/#google_vignette
Grenade explosion sound: https://www.myinstants.com/en/instant/tf2-explosion-47256/
Background noise: https://pixabay.com/sound-effects/drone-dark-and-moody-atmospheric-background-236509/
Particles: Unity particle pack: https://assetstore.unity.com/packages/vfx/particles/particle-pack-127325