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Upgrade to Unity 2018#535

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mhochk merged 26 commits intomasterfrom
u/hoch/unity_2018
Jan 9, 2020
Merged

Upgrade to Unity 2018#535
mhochk merged 26 commits intomasterfrom
u/hoch/unity_2018

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@mhochk mhochk commented Dec 19, 2019

Updated to Unity 2018 (Issue #503)

  • Updated documentation and actual project to 2018.4.14f1
  • Overhauled the Travis build to use a docker image of a matching version of Unity. (Includes running the playmode and editmode tests)
  • Updated the skybox to individual images, since the .dds appears unsupported in 2018 (it was never officially supported)
  • Updated lighting and unit tests, bringing them even closer to the provided sample images (though still quite a ways off from being able to image compare against them instead of our own _EXPECTED images).

Changes to Main and TestScenePrefab are primarily re-serialization from the Unity upgrade. Practically the changes were adjusting the lighting and fixing the Model List to point at the loader.

if [ "$UPPERCASE_BUILD_TARGET" = "ANDROID" ]
then
if [ -n $ANDROID_KEYSTORE_BASE64 ]
then
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[](start = 0, length = 1)

nit: one tab in the file

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🤦

@mhochk mhochk merged commit eaf628b into master Jan 9, 2020
@mhochk mhochk deleted the u/hoch/unity_2018 branch January 14, 2020 19:53
github-actions bot pushed a commit to Rhinox-Training/UnityGLTF that referenced this pull request Nov 9, 2022
- Updated documentation and actual project to 2018.4.14f1
- Overhauled the Travis build to use a docker image of a matching version of Unity. (Includes running the playmode and editmode tests)
- Updated the skybox to individual images, since the .dds appears unsupported in 2018 (it was never officially supported)
- Updated lighting and unit tests, bringing them even closer to the provided sample images (though still quite a ways off from being able to image compare against them instead of our own _EXPECTED images).

Changes to Main and TestScenePrefab are primarily re-serialization from the Unity upgrade. Practically the changes were adjusting the lighting and fixing the Model List to point at the loader.
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