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Snow edited this page Aug 25, 2024 · 1 revision

Event

struct Event {
    case OnMove,
    case HandleMove
    case Render
}

Weapon

struct Weapon {
    case Rifle,
    case Pistol,
    case Revolver,
    case Shotgun,
    case Bat,
    case Bomb,
    case Katana,
    case Knife,
    case Pipe,
    case Snowball,
    case Stick,
}

Event

struct PrimitiveType {
    case Cube,
    case Sphere,
}

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