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VulkanStory 0.1.1

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@NightHammer1000 NightHammer1000 released this 11 Oct 15:01

First general release of VulkanStory for Vintage Story 1.22.7, Windows x64.

Included

  • Vulkan renderer and SDL3 window/input integration.
  • TAA, SSAO/GTAO, DLSS, FSR 3.1/4 and XeSS upscaling.
  • DLSS-G, FSR 3 and XeSS frame generation, plus latency controls.
  • Controller remapping, radial menu, gyro/haptics and touch support.
  • Optional performance optimizations with live controls: culling, streaming, world generation, animation, lighting, inventory, physics, map caching and cloud updates.
  • Performance inspection harness: .vulkanstory profile start 30, profile stop and profile status. Captures include offline flame graphs, allocation samples, system/frame timings, contention and Speedscope export.

Install or update

Close the game before installation.

For a fresh installation, extract VulkanStory-win-x64.zip beside Vintagestory.exe, preserving its folder layout. Start with the normal game shortcut. Official game assemblies are neither shipped nor modified.

For an existing installation, extract the ZIP to a temporary directory and use its VulkanStory/tools/deploy-runtime.ps1. Follow VulkanStory/README.txt; the updater preserves settings and creates a backup.

VulkanStory-Input-Companion.zip is optional for dedicated servers. Single-player includes the companion in the client ZIP.

Known issues

  • Framebuffer rebuilds can cause allocation failures, severe stalls and high memory use.
  • Further Vulkan correctness issues in attachment, shader translation, mod API and provider transitions remain tracked in the roadmap.

Please include Logs/client-main.log and %LOCALAPPDATA%\VulkanStory\Logs\bootstrap-*.jsonl when reporting problems.

SHA-256 checksums are supplied in SHA256SUMS.txt and archives.json.