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VulkanStory 0.1.1
First general release of VulkanStory for Vintage Story 1.22.7, Windows x64.
Included
- Vulkan renderer and SDL3 window/input integration.
- TAA, SSAO/GTAO, DLSS, FSR 3.1/4 and XeSS upscaling.
- DLSS-G, FSR 3 and XeSS frame generation, plus latency controls.
- Controller remapping, radial menu, gyro/haptics and touch support.
- Optional performance optimizations with live controls: culling, streaming, world generation, animation, lighting, inventory, physics, map caching and cloud updates.
- Performance inspection harness:
.vulkanstory profile start 30,profile stopandprofile status. Captures include offline flame graphs, allocation samples, system/frame timings, contention and Speedscope export.
Install or update
Close the game before installation.
For a fresh installation, extract VulkanStory-win-x64.zip beside Vintagestory.exe, preserving its folder layout. Start with the normal game shortcut. Official game assemblies are neither shipped nor modified.
For an existing installation, extract the ZIP to a temporary directory and use its VulkanStory/tools/deploy-runtime.ps1. Follow VulkanStory/README.txt; the updater preserves settings and creates a backup.
VulkanStory-Input-Companion.zip is optional for dedicated servers. Single-player includes the companion in the client ZIP.
Known issues
- Framebuffer rebuilds can cause allocation failures, severe stalls and high memory use.
- Further Vulkan correctness issues in attachment, shader translation, mod API and provider transitions remain tracked in the roadmap.
Please include Logs/client-main.log and %LOCALAPPDATA%\VulkanStory\Logs\bootstrap-*.jsonl when reporting problems.
SHA-256 checksums are supplied in SHA256SUMS.txt and archives.json.