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Releases: KillzXGaming/FF16-Model-Importer

Release list

v1.042

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@KillzXGaming KillzXGaming released this 05 Nov 21:23

FF16-Model-Importer

A tool to export and import FF16 .mdl file binaries as .gltf or .dae

If you appreciate my tools, feel free to donate

Updates

v1.5

  • Added latest fixes by Nenkai.

V1.043

  • Fixed material and joint names being read wrong due to alignment
  • Set a names for meshes.

V1.04

  • Fixed exporting mdl with data type 132 (bone indices as ushort)
  • Fixed index out of range error that occured on v1.02 due to bone indices
  • Bones will fully merge between multiple .skl files, so head and face skeletons will export correctly.

Requirements

Supports

  • MDL exporting and replacing
  • MTL exporting and replacing

Usage

In a command line window

Commands:

  • MdlConverter.exe body.mdl c1002.pac (Extracts contents to a folder called "body" with all LOD models as .gltf)
  • MdlConverter.exe material.mtl (mtl conversion)
  • MdlConverter.exe material.json (conversion back to mtl)
  • MdlConverter.exe body (Imports mdl contents back from "body" folder.)

Ensure you provide the .pac from a character pack folder for skeleton data

Credits:

  • Nenkai for pac handling needed to get .skl data and some .tex info.
  • Joschuka/Dimy/Someone else for various research and help for MDL file binary.