Releases: KillzXGaming/FF16-Model-Importer
Releases · KillzXGaming/FF16-Model-Importer
Release list
v1.042
FF16-Model-Importer
A tool to export and import FF16 .mdl file binaries as .gltf or .dae
If you appreciate my tools, feel free to donate
Updates
v1.5
- Added latest fixes by Nenkai.
V1.043
- Fixed material and joint names being read wrong due to alignment
- Set a names for meshes.
V1.04
- Fixed exporting mdl with data type 132 (bone indices as ushort)
- Fixed index out of range error that occured on v1.02 due to bone indices
- Bones will fully merge between multiple .skl files, so head and face skeletons will export correctly.
Requirements
Supports
- MDL exporting and replacing
- MTL exporting and replacing
Usage
In a command line window
Commands:
MdlConverter.exe body.mdl c1002.pac(Extracts contents to a folder called "body" with all LOD models as .gltf)MdlConverter.exe material.mtl(mtl conversion)MdlConverter.exe material.json(conversion back to mtl)MdlConverter.exe body(Imports mdl contents back from "body" folder.)
Ensure you provide the .pac from a character pack folder for skeleton data
Credits:
- Nenkai for pac handling needed to get .skl data and some .tex info.
- Joschuka/Dimy/Someone else for various research and help for MDL file binary.