A dynamic freeform camera system for Unity using Cinemachine.
Movement:
- Keyboard
- Drag Panning
- Edge Scrolling
- Camera Bounds
Rotation:
- Normal
- Snapping
Zoom:
- FOV
- Forward
- Y
Examples:
- Topdown
- Isometric
- Add the desired script to an empty GameObject or use one of the example prefabs
- Ensure the Main Camera has a CinemachineBrain component
- Cinemachine