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DLSS 5 Autopilot v1.3.1

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@github-actions github-actions released this 01 Sep 20:24
· 37 commits to main since this release

v1.3.1

  • Games that keep DLSS in a subfolder (Unreal's Engine\Plugins,
    CryEngine's Bin\Win64Shared) are recognised, so the native and OptiScaler
    routes are offered for them.
  • Launcher stubs: when a store names the .exe in the root but the game
    runs from ...\Binaries\Win64, the files go beside the real one. Start
    the game from the store as usual.
  • "No .fx files found": ReShade says this on the native, renodx-dlss and
    bridge routes because they use no shaders. The tool now says so up front
    instead of leaving you to wonder.
  • Two executables in one folder (Medieval II + Kingdoms, game + launcher)
    share one install; the tool tells you, and that uninstalling one removes
    the files for both.
  • renodx-dlss demoted. ShortFuse's new add-on is reported not working in
    many games, so it is no longer recommended anywhere but 64-bit DX9, and it
    sits last in the list. D3D11 games with DLSS go to the bridge, D3D12 games
    with DLSS to OptiScaler, games without DLSS to the feeder.
  • The work-area slider is readable when it is disabled, with the reason
    beside it.
  • Plain notice when no DLSS files were found, and where to report it.