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Games that keep DLSS in a subfolder (Unreal's Engine\Plugins,
CryEngine's Bin\Win64Shared) are recognised, so the native and OptiScaler
routes are offered for them.
Launcher stubs: when a store names the .exe in the root but the game
runs from ...\Binaries\Win64, the files go beside the real one. Start
the game from the store as usual.
"No .fx files found": ReShade says this on the native, renodx-dlss and
bridge routes because they use no shaders. The tool now says so up front
instead of leaving you to wonder.
Two executables in one folder (Medieval II + Kingdoms, game + launcher)
share one install; the tool tells you, and that uninstalling one removes
the files for both.
renodx-dlss demoted. ShortFuse's new add-on is reported not working in
many games, so it is no longer recommended anywhere but 64-bit DX9, and it
sits last in the list. D3D11 games with DLSS go to the bridge, D3D12 games
with DLSS to OptiScaler, games without DLSS to the feeder.
The work-area slider is readable when it is disabled, with the reason
beside it.
Plain notice when no DLSS files were found, and where to report it.