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Releases: KleinByte/Recall

Recall 2.0.15 — A review you can actually read

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@KleinByte KleinByte released this 03 Aug 00:07

What changed

  • Compact match history with readable full Riot IDs and room reserved for future signals.
  • Viewport-level rune pages that cannot be clipped, compact scoreboard rune controls, and cleaned end-of-game rune metrics.
  • Visual grade and prior-game context, larger selective typography, and scan-friendly expanded lane comparisons.
  • Packaged spell, rune, augment, and Recall icon URLs now resolve relative to the Electron app.

Validation: both TypeScript checks, 763 automated tests, production build, browser visual QA, and packaged-app smoke test.

Recall v2.0.14

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@KleinByte KleinByte released this 02 Aug 21:50

A denser, more informative match history and a much sharper full review.

  • Compact match cards with readable player names and bundled modern/Classic summoner spell art
  • In-client-style rune pages for every modern player, including Riot end-of-game rune metrics
  • Bundled modern and Classic rune catalogs and art for reliable offline reviews
  • Polished scoreboard details with compact paired stat tiles
  • Correct killer → takedown → victim timeline rows
  • Interactive gold chart with time, both teams' gold, lead, and kill score
  • Start Recall hidden with Windows, configurable in Settings

Classic match payloads that omit historical rune selections are labeled unavailable instead of guessed.

2.0.13

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@github-actions github-actions released this 02 Aug 20:44
v2.0.13

Recall v2.0.13

2.0.12

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@github-actions github-actions released this 02 Aug 06:53
v2.0.12

Recall v2.0.12: first-class League Classic support

Recall v2.0.11

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@github-actions github-actions released this 02 Aug 05:53

Recall now carries Riot's in-game position for both teams into match history, so enemy players stay in the correct matchup row.

Complete role resolution

  • The canonical position exposed for every player by Riot's live game data now fills both allied and enemy post-game roles.
  • Matches already captured by Recall are repaired from their saved live snapshots, while recent games are recaptured and regraded with the recovered positions.
  • Position updates are treated as meaningful live-state changes, ensuring the final assignment is saved even when it changes shortly after loading into the game.

Recall v2.0.10

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@github-actions github-actions released this 02 Aug 05:15

Recall now keeps Riot's post-game position, champion-select assignment, filters, and grades in agreement—and recognizes every League Classic item without needing the network.

Role accuracy

  • Riot's estimate of the position actually played now leads, while the position assigned in champion select remains a fallback when post-game evidence is missing.
  • Invalid or short-game role hints no longer turn an entire lobby into supports, and role-aware filters, comparisons, and grades now share the same answer.
  • Dodged drafts and abandoned pick intents are cleared before they can attach the wrong assignment to a later match.

League Classic

  • All 416 items Riot marks for League Classic are cataloged from Data Dragon, including dedicated classics such as Atma's Impaler, Frozen Mallet, and Ionic Spark.
  • The 151 Classic-specific icons are bundled with Recall, so match history and item findings keep their names and artwork offline.

2.0.9

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@github-actions github-actions released this 02 Aug 04:28
v2.0.9

Recall v2.0.9

2.0.8

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@github-actions github-actions released this 02 Aug 03:58
v2.0.8

Recall v2.0.8

2.0.7

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@github-actions github-actions released this 01 Aug 23:55
v2.0.7

Recall v2.0.7

2.0.6

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@github-actions github-actions released this 01 Aug 19:14
v2.0.6

Recall v2.0.6