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v1.1.0 - ALL THE FORMATS!

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@Kmschr Kmschr released this 15 Jul 03:00

https://obj2brz.kmschr.com

obj2brz is no longer just OBJ. STL, FBX, and glTF/GLB models can now be converted directly!

Note: FBX is desktop/CLI only. The parser is a C library that can't run in
the browser, so the web version at https://obj2brz.kmschr.com/ accepts OBJ,
STL, and glTF/GLB.

STL (.stl)

Both binary and ASCII variants. STL carries bare triangles with no colors,
UVs, or materials, so models convert as a single white color. STL is
conventionally Z-up; models are rotated into the correct orientation
automatically.

glTF / GLB (.gltf/.glb)

Full node hierarchy with world transforms applied. Primitives with an
embedded base-color texture keep their texture and UVs; everything else uses
the material's flat base color.

FBX (.fbx)

Triangles are grouped by resolved material color, with the node hierarchy and
scene units normalized on load. Material base/diffuse colors are used

UI

  • Source model card lists the supported formats for your build
  • File pickers and CLI help updated for the new formats