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PZ-Mod-Performance-Suite v2.11.0 - Deterministic Tax Breakdown, Loop Ownership Attribution & Movement Gating

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@KodeMannn KodeMannn released this 05 Oct 11:32
· 5 commits to main since this release

Changes in v2.11.0

  • Deterministic Continuous Frame Tax Formula Breakdown: Transparently details the exact arithmetic constituents of continuous CPU tick tax (Hooks + World Queries + Container Rebuilds + UI Polling + JNI Calls) in mod cards and Top CPU Tax summaries.
  • Explicit Global Loop Ownership Attribution: Directly names the owning mods alongside the active permanent per-frame loop counter (e.g. \5 permanent hooks [Push Vehicle (3), Traits As Skills (1), Realistic Dashboard and Gauges (1)]).
  • Movement-Gated vs Stationary-Gated Trigger Detection: Detects standing-still guards (
    ot player:isPlayerMoving(), \isMoving()) on container rebuilds and heavy logic, automatically categorizing them as \Situational: When Standing Still / Stationary (Container Rebuild — Zero Movement Hitch)\ and lowering spike severity from Moderate to Low.
  • Opt-In Feature & Hotkey-Toggled Mode Tagging: Detects toggle guards (\isActive(), \isEnabled, keybind toggles) and prefixes scenarios with \Opt-In Hotkey Mode:.