You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Entity Scan vs. Map Tile / Fixture Query Dissection: Separates monolithic world query counters into entity/zombie scans (\getZombieList, \getCharacters) and map tile coordinate lookups (\getSquare, \getGridSquare). Completely eliminates false 'Combat Hitch / Horde Proximity' labels on non-combat interaction mods like Take A Bath And Shower (plumbing fixture checks) and Cye's Push Doors! (door tile checks).
Autonomous NPC AI Simulation Taxonomy: Adds dedicated taxonomy for complex NPC simulation frameworks (Project A-Life [ALIFE NPCS], Superb Survivors, Bandits), attributing heavy tick loops to \Active: Autonomous NPC AI & Sensory Scanning\ with [AI Simulation Spike]\ categorization.
VRAM Texture Streaming vs. 3D Chunk Meshing Precision: Distinguishes texture-heavy mods with modest 3D geometry (Lifestyle: Hobbies with 217 MB textures, 34 meshes) as \VRAM Texture Streaming & Asset Loading (PCIe Thrashing Risk)\ rather than chunk traversal lag.
Universal Container Rebuild & CleanUI Precision: Expands heavy container rebuild detection (
efreshBackpacks,
efreshWeight) to all inventory overhaul mods (CleanUI), correctly tagging them as \While Inventory / Container Grid Open\ and eliminating false 'While in Viewpoint' labels and mod-compatibility helper false opt-in names.
Direct Standalone Downloads: Available directly as standalone single-file downloads (\Scan-PZModPerformance.bat\ for Windows, \Scan-PZModPerformance.sh\ and \Scan-PZModPerformance.ps1\ for Linux/SteamOS/macOS) with zero zip archive extraction friction.