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PZ-Mod-Performance-Suite v2.12.0 - Autonomous NPC AI, Entity vs Tile Query Dissection & VRAM Saturation

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@KodeMannn KodeMannn released this 05 Oct 12:02
· 8 commits to main since this release

Changes in v2.12.0

  • Entity Scan vs. Map Tile / Fixture Query Dissection: Separates monolithic world query counters into entity/zombie scans (\getZombieList, \getCharacters) and map tile coordinate lookups (\getSquare, \getGridSquare). Completely eliminates false 'Combat Hitch / Horde Proximity' labels on non-combat interaction mods like Take A Bath And Shower (plumbing fixture checks) and Cye's Push Doors! (door tile checks).
  • Autonomous NPC AI Simulation Taxonomy: Adds dedicated taxonomy for complex NPC simulation frameworks (Project A-Life [ALIFE NPCS], Superb Survivors, Bandits), attributing heavy tick loops to \Active: Autonomous NPC AI & Sensory Scanning\ with [AI Simulation Spike]\ categorization.
  • VRAM Texture Streaming vs. 3D Chunk Meshing Precision: Distinguishes texture-heavy mods with modest 3D geometry (Lifestyle: Hobbies with 217 MB textures, 34 meshes) as \VRAM Texture Streaming & Asset Loading (PCIe Thrashing Risk)\ rather than chunk traversal lag.
  • Universal Container Rebuild & CleanUI Precision: Expands heavy container rebuild detection (
    efreshBackpacks,
    efreshWeight) to all inventory overhaul mods (CleanUI), correctly tagging them as \While Inventory / Container Grid Open\ and eliminating false 'While in Viewpoint' labels and mod-compatibility helper false opt-in names.
  • Direct Standalone Downloads: Available directly as standalone single-file downloads (\Scan-PZModPerformance.bat\ for Windows, \Scan-PZModPerformance.sh\ and \Scan-PZModPerformance.ps1\ for Linux/SteamOS/macOS) with zero zip archive extraction friction.