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v2.12.1 - Idle Baseline vs. Active Burst Tax & Loop Nature Classification

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@KodeMannn KodeMannn released this 05 Oct 12:33
· 7 commits to main since this release

Changes in v2.12.1

  • ⚡ Dual-Metric Frame Budget Telemetry: Splits Cumulative Mod Frame Tax into Idle Baseline Tax (the unavoidable Java-to-Lua JNI event bridge dispatch overhead + continuous background scans) and Active Burst Tax (peak worst-case concurrent load during vehicle pushing, driving, or combat).
  • 🏷️ Continuous Polling vs. Dormant (Early-Exit) Classification: Permanent per-frame loops are now explicitly categorized into:
    • Continuous Polling: True background workers that scan surrounding tiles or calculate status continuously (e.g. \Cye's Push Doors!, \Take A Bath And Shower).
    • Dormant (Early-Exit): Hooks registered in the engine that exit in < 0.002 ms when idle (e.g. \Push Vehicle, \Realistic Dashboard, \Traits As Skills).
  • 🎯 Situational Stealth Trigger: Accurately tags \Lethal Stealth\ as \Situational: While Sneaking / In Stealth Stance\ with early-return dormant status.
  • 🚀 Standalone Direct Downloads (No Zip Files):