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v2.12.2: Precision Dormancy Calibration & Differentiated Semantic Risk Scoring

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@KodeMannn KodeMannn released this 05 Oct 13:01
· 3 commits to main since this release

πŸš€ PZ-Mod-Performance-Suite v2.12.2

⚑ Precision Dormancy Telemetry & Differentiated Semantic Scoring

  • Full Accounting of All 12 Permanent Loops: Deep-dive Lua source code audits verify that among the 12 registered per-frame engine hooks, only \Cye's Push Doors!\ (2 hooks) actively executes background spatial tile scans (\scanNearbyDoors()\ across 25 tiles every 2 ticks). The remaining 5 mods (\Take A Bath And Shower [SP/MP]\ (4), \Push Vehicle\ (3), \Realistic Dashboard and Gauges\ (1), \Lethal Stealth\ (1), and \Traits As Skills\ (1)) feature instant early-returns (< 0.001 ms) when not actively engaged in situational interactions.
  • Differentiated Semantic Risk Scoring: Continuous loops receive 12 pts and 2.0x query weighting, whereas dormant early-exit loops receive 4 pts (representing pure Java $\rightarrow$ Lua JNI bridge dispatch) and 0.33x query weighting.
  • Accurate Mod Tiering:
    • \Take A Bath And Shower [SP/MP]\ drops from Tier 1 (CRITICAL) [93/100] to Tier 3 (MODERATE) [44/100] with [Nature: Dormant (Early-Exit)]\ and +0.44 ms\ idle tax.
    • \Push Vehicle\ drops to Tier 4 (Lightweight) [15/100] with +0.31 ms\ idle tax.
    • \Cye's Push Doors!\ remains Tier 2 (HIGH RISK) [51/100] with \Active: Background 25-Tile Door Scanner (~Every 2 Ticks).
  • Mass Vehicle Fleet Regex Refinement: Excluded interaction tools like \PushVehicle\ from drivable vehicle fleet matching, ensuring vehicle fleets report 0 active per-frame loops while accurately emphasizing their 957 meshes and 115 MB textures on chunk traversal.
  • Direct Standalone Downloads: Standalone single-file downloads for Windows (.bat, .ps1) and Linux/Steam Deck/macOS (.sh) β€” no zip extraction required!