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v0.2.0

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@nJ3ahxac nJ3ahxac released this 24 May 06:31
· 1 commit to main since this release

Important

With this release, the layer is now opt-in. Set LOW_LATENCY_LAYER=1 in your environment to enable it globally. Alternatively, this environment variable may be added to per-game Steam launch options to enable it on a case-by-case basis.

Changes

  • Disable the layer by default - require LOW_LATENCY_LAYER=1.
  • Fix incompatibility with the Sway window manager when the layer was enabled globally.
  • Extend compiler compatibility to GCC14.
  • Fix a crash on NVIDIA gpus where we unconditionally consume VK_NV_low_latency2 function calls.

Known Issues

  • In Counter-Strike 2 and other Source 2 games, setting a frame-limit will cause frame-pacing issues #9. We recommend you disable any in-engine frame limit (fps_max 0) while using Anti-Lag 2 or Reflex until this is resolved. External frame limits such as those provided by MangoHud have been reported to not cause issues.
  • Incompatibility with the obs_vkcapture Vulkan layer - discussed in #5. This has been reported upstream.

Full Changelog: v0.1.0...v0.2.0