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Changes
Curses
Despair
"Removed" (can not be applied anymore). While I do like the block effect of this curse, the cost to deal with it felt always like a chore. Sure, you could say that about other curses as well, but this time it reached a point where it is strictly unfun in every way and forces the player to deal with it immediately since it would apply other curses over time. And this is not the intention of temporary curses. They should act as roadblocks, but in a way where you can still perform normal gameplay with a handicap. If players choose to interrupt normal gameplay to deal with a curse, that is fine as this could give other players (in a race setting) that endure the curse instead a nice advantage. Despair felt like it it tried to achieve both "Posing a great thread" and "having a high cost to deal with", which didn't work. Therefore, this curse is removed temporary (no pun intended). Note that the curse can still be picked, but will never be able to apply which means save files with this curse are unaffected by this change.
Confusion
Decreased the chance to reshuffle the controls on-hit to 5% (was 25%).
Bugfixes
System
Fixed a bug where certain items would use a unserializable sprite, causing loading issues.