- Scoring system!
- A player can sit on top of another one and gain points depending on how long they sit there, so if you follow the enemies movements you can win!
- Boxes move
- I wanted to add goals where you can push the enemy player into them and score more points
- I also wanted to add enemies that you have to avoid.
- I wasn't able to get all of these functioning, but I tried!
Unity 7 and 8: I added moving objects, and some that will give you a jumping boost. I added better visuals, and just made it a better game in general. I kept the game leap frog, and every time I tried to add power ups it would break so I stopped doing that. But for now you just get an advantage depending on what object you jump on.