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Releases: KraftMacAndChee/Mercenaries-Recompiled

Mercenaries Recompiled (Public 1.1.1)

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@KraftMacAndChee KraftMacAndChee released this 06 Oct 02:41

-Added a new DLL Plugin Manager
-Fixed an issue with popup controls and prompts
-Normalized money counter, ticking sounds, and slope sliding to 60fps behavior
-Fixed an issue causing fullscreen to force 60hz
-Added support for configurable custom voice mappings
-Added the optional ability to enable follow/wait interactions for NPCs in the ExOps faction
-Added the optional ability for mods to enable permanent contract failure for select contracts
-Added the optional ability for mods to enable throwable C4
-Added the optional ability for mods to enable permadeath for a save game
-Fixed an issue where a DSK offset was treated as a version number and prevented DSKs from merging even when compatible
-Expanded documentation to encompass new modding features and the new DLL plugin system

Mercenaries Recompiled (Public 1.1)

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@KraftMacAndChee KraftMacAndChee released this 03 Oct 05:25

-Various fixes and improvements
-Added a mod loader with load order support and optional separate saves. Mods no longer need to overwrite your installation.
-Added FPS Cap options: 30, 60, 90, 120, and Uncapped.
-Added V-Sync.
-Added an FOV slider.
-Improved performance
-The game now prefers a dedicated GPU when available.
-Fixed widescreen stretching affecting vehicles, sniper scopes, character models, and menu text.
-Fixed Jennifer’s hair appearing over vehicle glass.
-Fixed an audio memory issue that could silence voicelines and music.
-Added further protection against HQ dialogue softlocks and audio-related crashes.
-Added an aspirational fix for ground flickering.
-Added weapon selection for soldiers spawned through F9.
-Added faction relationship controls to F9.
-Added an alternate-costume Jennifer backpack fix when OG Bugs is Off.