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Channel Machine v1.0.1

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@Kranox21 Kranox21 released this 10 Nov 10:03
· 1 commit to main since this release

Patch Version 1.0.1

Only supports Unreal Engine version 5.2 and 5.3

Features:

  • In the Config Settings, you can now change Prefix and Suffix with your setup
  • Ability to enable or disable Prefix and Suffix in the Config Settings
  • Unpack preview Alpha Preview Display will now update determining whether Texture Input has an Alpha Channel or not, if texture doesn't have an Alpha Channel, the Alpha Preview Display will not be visible.
  • Preview Displays will now properly show the first set of batch textures that were inputted into the arrays

Tweaks:

  • Unpack Preview Displays are slightly bigger
  • Minor changes and stability to Open Directory button in Export Settings
  • Changed font size on Help Text to be slightly bigger
  • Changes to Generate Button Text now will update determining what you will be doing when you generate textures

Bug-Fix:

  • Fixed issue where the Alpha Map wasn't being rendered properly
  • Fixed an issue where the alpha identifier check was missing when batch settings were enabled
  • Fixed issue where utility materials would always ask to save
  • Optimizations and Stability Improvements

Known Issues:

  • In Unreal Engine 5.2, When exporting images in PNG format without an Alpha map, the images look blank, a way to fix this is to bring the images to DCC Image software and apply a white fill bucket to the Alpha channel, this should be able to restore the image. Optionally if there are no alpha channels can export the images to JPG or EXR instead of PNG.

How to install:

  • Download the zip file
  • Unzip file
  • Create a plugins folder in your project folder
  • Drag and drop the ChannelMachine folder into the Plugins folder either the Engine folder or the Project folder
  • If running on Unreal 5.2 or 5.3 should work properly, otherwise, other Unreal Engine versions will give an error!