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In the Config Settings, you can now change Prefix and Suffix with your setup
Ability to enable or disable Prefix and Suffix in the Config Settings
Unpack preview Alpha Preview Display will now update determining whether Texture Input has an Alpha Channel or not, if texture doesn't have an Alpha Channel, the Alpha Preview Display will not be visible.
Preview Displays will now properly show the first set of batch textures that were inputted into the arrays
Tweaks:
Unpack Preview Displays are slightly bigger
Minor changes and stability to Open Directory button in Export Settings
Changed font size on Help Text to be slightly bigger
Changes to Generate Button Text now will update determining what you will be doing when you generate textures
Bug-Fix:
Fixed issue where the Alpha Map wasn't being rendered properly
Fixed an issue where the alpha identifier check was missing when batch settings were enabled
Fixed issue where utility materials would always ask to save
Optimizations and Stability Improvements
Known Issues:
In Unreal Engine 5.2, When exporting images in PNG format without an Alpha map, the images look blank, a way to fix this is to bring the images to DCC Image software and apply a white fill bucket to the Alpha channel, this should be able to restore the image. Optionally if there are no alpha channels can export the images to JPG or EXR instead of PNG.
How to install:
Download the zip file
Unzip file
Create a plugins folder in your project folder
Drag and drop the ChannelMachine folder into the Plugins folder either the Engine folder or the Project folder
If running on Unreal 5.2 or 5.3 should work properly, otherwise, other Unreal Engine versions will give an error!