Add 13 production-readiness systems + 3 bonus systems - #358
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Implements comprehensive engine improvements targeting the gap between feature-rich engine and production-ready game shipping: Systems (13): 1. Game Packaging Pipeline (GamePackager.h + spark package CLI) 2. Asset Validation System (AssetValidator.h + spark validate CLI) 3. Asset Format Versioning & Migration (AssetMigration.h + spark migrate CLI) 4. Accessibility Framework (AccessibilitySystem.h - colorblind, subtitles, a11y) 5. Cross-Platform Input Abstraction (PlatformInput.h - SDL2 backend) 6. Performance Regression Benchmarks (BenchmarkFramework.h) 7. Project Template Gallery (FPSStarter, RPGStarter, PlatformerKit, MultiplayerArena) 8. Declarative UI Layout Extensions (UILayoutExtensions.h - Flex, Grid, ScrollView, etc.) 9. Runtime Telemetry & Analytics (Telemetry.h - privacy-consent API) 10. Achievement System (AchievementSystem.h - progress, tiers, save integration) 11. Shader Hot-Reload (ShaderHotReload.h - file watching, auto-recompile) 12. CHANGELOG.md + CONTRIBUTING.md + CODE_OF_CONDUCT.md 13. API Changelog Generation (tools/api-changelog.py) Bonus: - Runtime Prefab System (RuntimePrefab.h - spawn entities from prefab defs) - Interactive Editor Tutorials (TutorialSystem.h - guided workflows) - Golden Image Regression Tests (GoldenImageTest.h - screenshot comparison) 13 new test files, all passing. spark-cli extended with 4 new subcommands. https://claude.ai/code/session_01EB4CX9enePe8AY2pTdewbv
…ll phases resolved - Wire ConditionSystem evaluation into EventResponseSystem via EngineContext, resolving the last TODO in the entire source tree (0 TODOs remaining) - Update engine-next-steps knowledge entry: Phase 5 -> COMPLETE, status -> Resolved - Update .claude/index.md: Phase 5 section marked complete with verification All 5 phases of the engine roadmap are now fully resolved. https://claude.ai/code/session_01EB4CX9enePe8AY2pTdewbv
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✅ CI Errors ResolvedAll previously reported errors have been fixed. All builds passing. Last checked: 2026-04-04T03:26:42Z |
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Code Coverage (GCC + lcov) |
New wiki pages (4,710 lines total): - Game-Packaging.md (337 lines) — spark package CLI, asset cooking, distribution - Asset-Validation.md (353 lines) — spark validate, custom rules, CI integration - Asset-Migration.md (379 lines) — SPRK format, versioning, migration steps - Telemetry-System.md (402 lines) — event collection, privacy, backends - Accessibility.md (404 lines) — colorblind, subtitles, compliance (EU EAA) - Platform-Input.md (444 lines) — cross-platform input, SDL2, action maps - Benchmark-Framework.md (355 lines) — scenarios, baselines, CI regression detection - UI-Layout-Extensions.md (422 lines) — Flex, Grid, ScrollView, TextInput, Slider, Dropdown - Runtime-Prefabs.md (372 lines) — prefab registry, spawning, serialization - Golden-Image-Testing.md (385 lines) — screenshot comparison, tolerance, CI integration - Project-Templates.md (382 lines) — FPS/RPG/Platformer/Multiplayer templates - Editor-Tutorials.md (475 lines) — tutorial system, built-in tutorials, custom creation Expanded thin pages (+1,953 lines): - Area-Server-Architecture: 139→732 lines (architecture diagrams, zone transfer) - Visual-Scripting: 137→481 lines (workflow walkthrough, node types) - Virtual-Texturing: 173→449 lines (setup, streaming, memory budget) - Large-World-Support: 166→484 lines (origin rebasing, coordinate precision) - D3D12-Backend: 188→607 lines (device init, descriptor heaps, debugging) Also: Updated _Sidebar.md with 15 new entries, fixed Achievement-System source path, added ShaderHotReload reference to Hot-Reload-Overview. Wiki now has 100 pages totaling ~48K lines. https://claude.ai/code/session_01EB4CX9enePe8AY2pTdewbv
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… warning
- Add definitions for UpscalingSystem::DetectFeatures() and
CreateGPUResources() — declared in header but never defined, causing
LNK2001 across all 10 game modules and SparkTests
- Add definitions for CompileUpscalingShaders(), RecreateUpscalingResources(),
UnbindComputeResources(), and all 5 Execute methods (FSR1, FSR2, DLSS,
XeSS, SparkSR) — also declared but missing implementations
- Fix GPUResourceLeakDetector.cpp fprintf using std::format syntax ({:.1f})
instead of C printf syntax (%.1f) — caused C4474 warning on MSVC
https://claude.ai/code/session_01EB4CX9enePe8AY2pTdewbv
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%lu is unsigned long (32-bit on MSVC), not uint64_t. This caused C4477 warning-as-error on windows-vs2022-Release. Use PRIu64 from <cinttypes>. https://claude.ai/code/session_01EB4CX9enePe8AY2pTdewbv
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… paths Tests used hardcoded /tmp/ paths which don't exist on Windows. fopen silently failed, LoadBaseline returned empty, then baselines[0] caused ACCESS_VIOLATION. Fix: use std::filesystem::temp_directory_path() and add early-return guards for empty results. https://claude.ai/code/session_01EB4CX9enePe8AY2pTdewbv
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Implements comprehensive engine improvements targeting the gap between feature-rich engine and production-ready game shipping:
Systems (13):
Bonus:
13 new test files, all passing. spark-cli extended with 4 new subcommands.
https://claude.ai/code/session_01EB4CX9enePe8AY2pTdewbv