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v1.0

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@Kris0211 Kris0211 released this 10 Mar 18:37
· 24 commits to main since this release
00efc80

Initial release!

Features:

  • GameEvent node that provides a way to create game logic without the need to code.
  • A set of basic commands, such as "Set Position", "Instantiate Scene" or "Wait for Signal".
  • Condition Branch and Loop commands that come with a "Condition Editor" - a visual interface to configure their conditions.
  • Custom Command that lets you assign your own script and run it as a command.
  • Cut-copy-paste operations, both in the form of popup menu (right-click) and keyboard shortcuts.
  • Drag-and-drop support to rearrange command blocks inside the editor.
  • Automatically scan command directory to detect new commands when adding a new one.
  • Config file to customise appearance and category order, as well as exclude directories from scanning.

Known issues:

  • Sometimes ater creating a GameEvent, the editor throws an error "Array is in read-only state". To fix it, add a Command to the array directly via the Inspector, then switch to GameEvent tab, add another command and delete previous one. This bug seems to affect empty arrays, so it's important to have at least one other command when deleting the one added via Inspector.

Planned features:

  • Undo-redo support
  • Project Settings integration
  • More commands & categories for other nodes