You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Unity: when you export a model again, KAT asks once whether to replace the materials it made last time or keep them as they are. Replace is the default, and it rewrites the same material assets, so scenes and prefabs keep their links.
A README with install gifs for Blender and for VCC, and screenshots of the panels.
A link to the website in the Credits panel, in the Blender manifest and in the Unity package.
Updated
Combine materials says where the atlas ends up.
Fixed
Export for Unity left out any texture that only existed inside Blender, like an atlas made in a .blend that was never saved, so the materials in Unity had no textures. They are saved as PNGs in a <name>_textures folder next to the FBX now.
Unity: a material KAT had made earlier blocked the new textures. See the replace or keep question above.