Installation
- Download the APworld for Stick Ranger
- Put the stick_ranger.apworld in the /custom_worlds folder inside Archipelago
- Generate a yaml or download the one in here
- Customize the yaml and put it in the /players folder inside Archipelago
- Generate a game
- Connect to and play the game here
Changes
APWorld
- Goal picker: choose what you want to set as your end goal.
- Option to remove the "null" compo from weapons bought in the shop.
- Option to set the min/max stage requirement before a boss stage.
- In general, made the Python code ready for a PR into main.
Client
- Fix for the second compo of your weapons being removed whenever you change classes but cancel at the Forget Tree.
- The Map now reflects the state of what a Stage is, either:
- Completed (in red; meaning completing, booking and all enemies),
- In-logic (In yellow; meaning with current logic setting, should be beaten to progress),
- Unlocked, but not in logic (in orange; meaning the stage is playable and checks can be gotten, but it is not yet in-logic)
Full Changelog: 1.4.0...1.5.0