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1.5.0

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@Kryen112 Kryen112 released this 08 Jun 15:39
· 1 commit to main since this release

Installation

  • Download the APworld for Stick Ranger
  • Put the stick_ranger.apworld in the /custom_worlds folder inside Archipelago
  • Generate a yaml or download the one in here
  • Customize the yaml and put it in the /players folder inside Archipelago
  • Generate a game
  • Connect to and play the game here

Changes

APWorld

  • Goal picker: choose what you want to set as your end goal.
  • Option to remove the "null" compo from weapons bought in the shop.
  • Option to set the min/max stage requirement before a boss stage.
  • In general, made the Python code ready for a PR into main.

Client

  • Fix for the second compo of your weapons being removed whenever you change classes but cancel at the Forget Tree.
  • The Map now reflects the state of what a Stage is, either:
    • Completed (in red; meaning completing, booking and all enemies),
    • In-logic (In yellow; meaning with current logic setting, should be beaten to progress),
    • Unlocked, but not in logic (in orange; meaning the stage is playable and checks can be gotten, but it is not yet in-logic)

Full Changelog: 1.4.0...1.5.0