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Sound randomizer: per-seed shuffle of in-game sound effects, with an optional no_footsteps mode that leaves Harry's footsteps unshuffled. Feedback cues (found-secret jingle, card pickups, AP toasts) are never randomized. Commands: /reroll_sounds, /restore_sounds.
Music randomizer: per-seed shuffle of music and jingles via on-disk file swap, now covering cutscene and menu music. Jingles only swap with jingles. Commands: /reroll_music, /restore_music.
Dialogue randomizer: shuffles voice lines within a single character or across all, with subtitles re-matched so captions read what you actually hear. Commands: /reroll_dialogue, /restore_dialogue.
Changes
Fred & George purchases now morph in place like the ingredient traders; the thrown Nimbus and Quidditch Armour keep their vanilla throw arc, so they no longer drop straight down and go missing (gated on quidditch upgrades).
Recurring in-game toast while the mod is disconnected from the client.
Client window now shows game connect/disconnect, and logs a loud error if the IPC listener port can't bind.
Moved the game IPC port to 42779 so a local Archipelago server no longer blocks the listener.
Fixes
Vanilla seeds now force Lumos and Flipendo into starting spells, fixing frequent generation failures (~22% -> <1%).
Fixed two open-castle logic bugs involving Flipendo.
Inbound DeathLink now waits out a settle window so it can no longer fire mid-cutscene and break movement.
Stuck ectoplasm is released so phase-through damage no longer persists.
"Return to Entry Hall" button is hidden during cutscenes and the vanilla intro.
Disconnect button now correctly reverts to Connect.