v2.7.0
HP2PC_AP v2.7.0
Containersanity, open-castle bean bonus room, new traps, coloured toasts, and a big batch of check-reliability and logic fixes.
New
- Containersanity. 281 containers become locations.
- Bean bonus room in open castle. Hidden trigger in the entry hall in the bean bonus room chamber, near the door.
- Gold Card Room completion goal. Completing it is the 13th open-castle level objective.
- Levicorpus, Engorgio, Reducio, Overcompensation & Jelly-Legs Jinx traps.
- Confundus and Obliviate trap indicators. On-screen countdown, plus a green tint while Confundus is active.
- Running logic option. Puts the sprint in logic and drops its bean cost so it works at zero beans.
- Per-item receipt sounds. Spells, keys, equipment, cards, ingredients, beans, and traps each get their own sound.
- Coloured text in toasts & Restyled toast messages.
- Unlocked spells and keys panel in the pause menu, with hover tooltips.
- Bookcase blocker hints. Bumping into one names the key it needs.
Fixed
- Dropped checks fixed. Weird unreal engine quirk, no more dropped checks.
- Checks fire sooner. Some had some wait time, no more!
- Cards survive save-load. Everything is also restored on reconnect.
- Airborne grants deferred. Items no longer save mid-fall, which could reload straight back into death.
- Level-to-level crash fixed. Some crashes happened on some garbage collecting on level transitions.
- Auto-launch on every reconnect.
- Duelling and Quidditch keys precollect when their category & goal is off.
Logic and content changes
- Open castle safety guard, to make generating better.
- Vanilla gating. Improved the keys they need to be in logic.
- Option renamed.
allow_secrets_progressionis nowallow_missable_progression, and it now also covers one-way containersanity containers.