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v2.7.0

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@Kryen112 Kryen112 released this 01 Jul 13:11
· 9 commits to main since this release

HP2PC_AP v2.7.0

Containersanity, open-castle bean bonus room, new traps, coloured toasts, and a big batch of check-reliability and logic fixes.

New

  • Containersanity. 281 containers become locations.
  • Bean bonus room in open castle. Hidden trigger in the entry hall in the bean bonus room chamber, near the door.
  • Gold Card Room completion goal. Completing it is the 13th open-castle level objective.
  • Levicorpus, Engorgio, Reducio, Overcompensation & Jelly-Legs Jinx traps.
  • Confundus and Obliviate trap indicators. On-screen countdown, plus a green tint while Confundus is active.
  • Running logic option. Puts the sprint in logic and drops its bean cost so it works at zero beans.
  • Per-item receipt sounds. Spells, keys, equipment, cards, ingredients, beans, and traps each get their own sound.
  • Coloured text in toasts & Restyled toast messages.
  • Unlocked spells and keys panel in the pause menu, with hover tooltips.
  • Bookcase blocker hints. Bumping into one names the key it needs.

Fixed

  • Dropped checks fixed. Weird unreal engine quirk, no more dropped checks.
  • Checks fire sooner. Some had some wait time, no more!
  • Cards survive save-load. Everything is also restored on reconnect.
  • Airborne grants deferred. Items no longer save mid-fall, which could reload straight back into death.
  • Level-to-level crash fixed. Some crashes happened on some garbage collecting on level transitions.
  • Auto-launch on every reconnect.
  • Duelling and Quidditch keys precollect when their category & goal is off.

Logic and content changes

  • Open castle safety guard, to make generating better.
  • Vanilla gating. Improved the keys they need to be in logic.
  • Option renamed. allow_secrets_progression is now allow_missable_progression, and it now also covers one-way containersanity containers.