Repository navigation
Release 0.5
Release 0.5.0
Additions:
- Custom Items and Potions!
- Mods can now easily implement custom items!
- Due to the nature of potions (they are really just items but special) both types are added the same way.
- You can read more on how to add your own at this Wiki page!
- This feature is fully compatible with Potion Seller (i hope xd). Due to the nature of the patches, it also makes it possible to uninstall Potion Seller and keep your saves intact!
- Custom vinyls and Items can now be added to custom stages automatically, if defined in the stage's data. They will be put into compatible chests!
Fixes:
- You can no longer cheat in Hero Battle Royale when playing as a custom character.
- Stages with ID over 40 should no longer detonate when defining collectible items.
- Lighting Tower moving blocks now properly deal with different height playable characters.
- Vinyls belonging to uninstalled mods are no longer available for purchase, as they do nothing in that state.
Mod development:
- NPC dialogue can now refer to custom character IDs when checking for validity.
- Added optional 'Preview' animation for custom NPCs, to be used on the "Citizens" tab in pause menu. If located within the NPC's Animation Controller, it will be displayed instead of their normal Idle. This can be used for NPCs with tails and other animated elements, or just for a special pose in the menu. This also supports hijacking the 'tail' child sprite Lilac and Carol use there.
- Added "Oryx" to the species enum, to match the species list present in 1.2.8r.
This is a big update again! Item logic is quite huge and complicated, so bugs might arise. As usual, please report them on Github or Discord. GameBanana is also fine!
We are nearing on to the 'feature complete' 1.0 release! :3
Full Changelog: 0.4.3.1...0.5.0.0