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BeamSplit v1.6.2

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@KumaraKyle KumaraKyle released this 18 Aug 08:46
· 5 commits to main since this release

BeamSplit v1.6.2 keeps the launch film moving while Windows or a child process stalls.

  • The complete launch pipeline now runs on a worker thread, including instance repair,
    mod and input deployment, process startup, launcher waits, and window discovery.
  • Blocking filesystem/process calls can no longer pin WPF's cinematic render loop.
  • Launch telemetry remains live through its thread-safe snapshot channel.
  • Integrated-console updates now run below WPF render and input priority, so bursts of
    BeamMP or BeamNG output cannot starve animation frames.
  • The sustain loop remains time-based: delayed frames catch up smoothly instead of
    leaving the blocks frozen at an old position.

Validation: Release and portable publish completed with 0 warnings and 0 errors. The
shipping EXE passed the complete headless test suite, including zero-copy mod junctions,
BeamMP client patching and auto-join, audio isolation, window-layout regressions, and the
full real-machine setup checklist. The active BeamNG session was left untouched.