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1.0.0-alpha05

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@Kyant0 Kyant0 released this 21 Aug 02:04

Glass

  • Add transformBlock parameter to liquidGlass modifiers
    Note: To scale the glass, use
Modifier
    .scale(scaleX, scaleY)
    .liquidGlass(
        // ...
        transformBlock = { scale(1f / scaleX, 1f / scaleY, Offset.Zero) }
    )
  • Make shadow parameter nullable in GlassStyle

Inner refraction

  • Change default depthEffect to 0
    Note:
small container large container
Recommended depth effect 0 1
Examples bottom bar dialog

Material

  • Add new function simpleColorFilter(brightness, contrast, saturation) and deprecate saturationColorFilter(saturation)
  • Change default color filter from saturation = 1.5f to contrast = 1.5f, saturation = 1.5f

Highlight

  • Fix hightlights can't be updated. You can set an animated angle value to Highlight.Dynamic by using sensors or animations.

Shadow

  • Use DropShadow to have better visual effect