Dispersion
- Fix dispersion doesn't take effect in the block variant
liquidGlass modifier
Material
- Remove the contrast modification in the default color filter
Highlight
- Change to the more consistent highlight style APIs
data class GlassHighlight(
val width: Dp,
val color: Color,
val blendMode: BlendMode,
val style: GlassHighlightStyle = .Solid | .Soft | .Dynamic(angle, falloff)
)
- Update dynamic highlight style to be more similar to Apple's
- To disable the highlight effect, use
highlight = null in GlassStyle.