Releases: KyroGeorge2/RE9-Randomiser
Releases · KyroGeorge2/RE9-Randomiser
Release list
v0.6.0
v0.6.0 — Bug Fixes & Pool Cleanup
Fixed
- Key items no longer appear as random drops — key items were protected as originals but could still be given as replacements (e.g. receiving 2x detonator parts). Now fully blacklisted from the pool both ways
- Requiem pistol removed from drop pool — receiving multiple Requiems and depositing them in the item box caused a game freeze. Requiem is now fully excluded as a random drop
- Weapon attachments no longer drop randomly — it70_ parts were appearing as random drops despite the README stating otherwise. Now correctly blacklisted
- Leon's Tracker protected — the Tracker (enemy kill reward system) was being randomised away, leaving Leon unable to earn upgrade points. Now protected as an original item
- Antique coins added to drop pool — coins were not in the pool at all, making merchant bonus unlocks inaccessible during a run
- Empty Injector cap — empty injectors will no longer drop after you've received 6, freeing those pool slots for other consumables
Known Limitations
- Blood collector capacity (100 vs 150 with bonus content) — this is a separate game flag outside the scope of the randomiser hook, cannot be fixed at this time
- Items picked up on a full inventory may be lost — this is engine behaviour and cannot be prevented by the mod
v0.5.0
v0.5.0 — Global Leaderboard & Difficulty Tags
New: Global Leaderboard
- New tab in Race Mode — view all approved finishes across every run
- Sorted by time, shows player name, deaths, finish time, and difficulty
- Filter by difficulty with the dropdown
- Colour coded: Insanity (red), Standard Classic (amber), Standard Modern (green), Casual (blue)
- Entries submitted automatically when a finish is approved by both players
New: Difficulty Select
- Choose your game difficulty when creating a lobby
- Casual / Standard (Modern) / Standard (Classic) / Insanity
- Shown as a tag on every leaderboard entry
- Joining players inherit the lobby's difficulty setting
Notes
- Leaderboard is global and shared — all players using the app contribute to the same board
- Runs are only submitted after mutual approval — no self-reporting without confirmation
v0.4.0
v0.4.0 — Ready-Up System & Race Overhaul
Race Mode — Reworked
- Removed manual Start Race button — race now starts automatically when all players ready up
- 3-second countdown triggers when everyone is ready
- Race timer now runs in the app (no longer dependent on Lua/game state) — more reliable
- Timer displays as HH:MM:SS in the lobby panel
Finish Confirmation
- Click Finish when you complete the game
- Other player sees an approval banner with your claimed time
- They can Approve (locks in your finish) or Dispute (puts you back to racing)
Fixes
- Deaths now sync correctly from stats.json every 5 seconds
- Leaderboard shows READY / NOT READY status during waiting phase
- Fixed stats not displaying due to wrong game path variable
Note
- Items in the item box at the start will be random also, need to fix this
v0.3.0
v0.3.0 — Bug Fixes & Race Mode Improvements
Fixed
- Death counter now works correctly (1 death = 1 count, no more overcounting)
- Blood collector no longer randomised on pickup — Grace's core mechanic preserved
- Requiem pistol no longer removed at segment starts
- Flashlight no longer removed at segment starts
- All it99_06_ blood devices protected as originals
- Blacklisted dangerous/broken items that could freeze the game (it99_06_ devices)
- Blacklisted Grace-only permanent upgrades (steroids, stabilizer, charms)
- Removed ghost herb variants (it40_20_000/001, it40_30_000) from item pool
Race Mode
- Timer now starts correctly on first item pickup
- Deaths and time visible in REFramework overlay for debugging
- Stats written to stats.json every 3 seconds for live sync
Requirements
- REFramework for RE9 (as before)
v0.2.0
v0.2.0 — Race Mode
New: Race Mode tab
- Create a private lobby and share a 6-character code with friends
- Everyone loads the same seed and races to finish
- Live leaderboard updates every 5 seconds — deaths and time for all players
- Powered by Firebase Realtime Database (no server needed)
New: Death & time tracking
- Lua mod hooks RE9's GameoverData to count deaths in real time
- Race timer starts on your first item pickup
- Stats written locally to
stats.jsonand synced to your lobby
Requirements
- REFramework for RE9 (as before)
- Internet connection for Race Mode (local play still works offline)
v0.1.0 - Initial Release
**### Requirements
- Resident Evil 9: Requiem (Steam)
- REFramework for RE9 — install this first
How to install
- Install REFramework for RE9 first (link above)
- Download and run
RE9-Randomiser-Portable.exe - It auto-detects your RE9 Steam install
- Click Install Lua Mod — copies the mod into your game folder
- Set a seed, click Generate + Export Seed
- Launch RE9 — done**