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Raw TCP/IP Servers for Classic-only and all Controllers, prebuilt 589, for any engine not just GameMaker
Written to help Godot 4 users, but can help any engine get data on the VCS. Source included, but also pre-built 589 versions of each server available in the other releases.
These versions use the network_send_raw and related functions, that don't filter out connections from non-gamemaker clients. Port 1234 is the TCP/IP and 1235 is the UPD version.
Basically, connect TCP/IP to the port and read the buffer, it's JSON describing the connected classics, or all of the connected devices, and their current states, as described in the Readme and in the other releases in this repo.
As always, please return the favor by mentioning LostAstronaut.com, Lost Astronaut Studios, Apolune 2 (the game) and Ettinsoft's Circus Interstellar.