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v0.50

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@LCPD15 LCPD15 released this 06 Sep 16:38
· 12 commits to main since this release
18d0fae

自动路由 · Automatic Routing

  • 新增自动路由(nrAutoRoute,默认开启):MOD 会自动在两种处理点之间切换,无需手动设置。开启帧生成时自动走 evaluate 点(超分之后、帧生成之前,可与游戏内帧生成 DLSSFG / FSRFG 共存);主菜单、加载画面等 SR 输出为空的场合自动切回 present 点(更稳定,不再出现菜单黑屏或进场景崩溃);进入游戏画面后自动切回 evaluate 点。
  • New automatic routing (nrAutoRoute, on by default): the mod switches between the two processing points on its own. With frame generation on it runs at the evaluate point (after super-resolution, before FG — coexists with DLSSFG / FSRFG); in the main menu / loading screens (where the SR output is empty) it falls back to the present point (stable — no more black menu or scene-load crash); once in-game it switches back to the evaluate point.

修复 · Fixes

  • 修复 v0.40 evaluate 点「开着 NR 启动游戏 → 主菜单失效 + 进场景崩溃」的问题。
  • Fixed the v0.40 evaluate-point issue where starting the game with NR on broke the menu and crashed on scene load.

参数调整 · Tuning

  • 默认 NR 参数增强:nrLocalTone 1.02→2.0、nrLocalStructure 1.02→2.0、nrSkinStructure 0.6→1.0。
  • Stronger default NR parameters: nrLocalTone 1.02→2.0, nrLocalStructure 1.02→2.0, nrSkinStructure 0.6→1.0.

其他 · Other

  • F9 面板新增路由状态显示(Route: SR -> NR / Route: Present,以及自动路由开启提示)。
  • The F9 menu now shows the current route (Route: SR -> NR / Route: Present) plus an automatic-routing indicator.
  • 想固定某个处理点:RE_DLSS5_Core_settings.json 里设 nrAutoRoute: false,再用 dlss5AtEvaluate 选择固定 evaluate(true)或固定 present(false)。
  • To pin a single processing point: set nrAutoRoute: false in RE_DLSS5_Core_settings.json, then use dlss5AtEvaluate (true = fixed evaluate / false = fixed present).