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New automatic routing (nrAutoRoute, on by default): the mod switches between the two processing points on its own. With frame generation on it runs at the evaluate point (after super-resolution, before FG — coexists with DLSSFG / FSRFG); in the main menu / loading screens (where the SR output is empty) it falls back to the present point (stable — no more black menu or scene-load crash); once in-game it switches back to the evaluate point.
修复 · Fixes
修复 v0.40 evaluate 点「开着 NR 启动游戏 → 主菜单失效 + 进场景崩溃」的问题。
Fixed the v0.40 evaluate-point issue where starting the game with NR on broke the menu and crashed on scene load.
参数调整 · Tuning
默认 NR 参数增强:nrLocalTone 1.02→2.0、nrLocalStructure 1.02→2.0、nrSkinStructure 0.6→1.0。
Stronger default NR parameters: nrLocalTone 1.02→2.0, nrLocalStructure 1.02→2.0, nrSkinStructure 0.6→1.0.
其他 · Other
F9 面板新增路由状态显示(Route: SR -> NR / Route: Present,以及自动路由开启提示)。
The F9 menu now shows the current route (Route: SR -> NR / Route: Present) plus an automatic-routing indicator.
To pin a single processing point: set nrAutoRoute: false in RE_DLSS5_Core_settings.json, then use dlss5AtEvaluate (true = fixed evaluate / false = fixed present).