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自动路由与兼容性 · Automatic routing & compatibility
大幅增强自动路由稳定性:菜单、加载画面和游戏场景会在 Present 与 SR → NR(Evaluate) 之间自动切换。
Greatly improved automatic routing stability: the mod now switches smoothly between Present and SR → NR (Evaluate) across menus, loading screens and in-game.
修复部分游戏从加载界面进入场景后 NR 帧计数停止、画面没有 NR 效果的问题;修复大量 D3D12 命令列表的游戏中 Evaluate 路径因状态跟踪达到上限而无法启用 NR 的问题;修复 SR 调用前使用空计算状态时 NR 被错误跳过的问题。
Fixed several issues: NR frame counting stopping after loading into a scene; the Evaluate path failing to enable on games with many D3D12 command lists (state-tracking limit); NR being wrongly skipped when a game uses an empty compute state before the SR call.
Keeps in-game frame generation (DLSSFG / FSRFG) compatibility, and improves sync/state restoration across scene changes, dynamic resources and runtime route switching.
颜色控制 · Colour control
F9 面板新增 Colour Strength(0–1,保存到 nrColourStrength):0 尽量还原游戏原生颜色比例(保留 NR 明暗和细节);1 完整 NR 色彩(默认);中间值平滑混合。实时生效,无需重启。
New Colour Strength (0–1, saved to nrColourStrength) in the F9 menu: 0 keeps the game's original colour balance (while keeping NR's shading and detail); 1 uses full NR colour (default); in-between values blend smoothly. Applies in real time, no restart.