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WeaponRoulette: the "Rolling" animation and landing "Active: weapon" text were not visibly rendering at all (weapon-giving itself was unaffected). Root cause: with the shipped defaults (SpinDurationSeconds=2, SpinFrameCount=30), each frame only had ~67ms on screen — faster than the panel could meaningfully render before being replaced. Now enforces a 150ms floor per frame, widening the effective spin duration for a high frame count instead of slicing it too thin.
Reverted the reveal banner/spin text back to default size — the larger sizing added in v1.32.0 was too big.
!rollmenu's "Enable/Disable Rolling" list now controls registration eligibility, not live active state. It was wired to the same thing !rolltoggle does; the actual intent was "can this modifier be rolled/added at all" (the same thing !disablemodifier does). Added EnableModifierByName as the missing undo — previously disabling a modifier had no way back short of a full plugin reload.
!rollmenu text could be permanently truncated. Every menu now scrolls long text into view (ScrollLeftFade) instead of hard-cutting it, and labels were shortened throughout.
FEAT
Re-added HtmlGradient to WeaponRoulette's "Rolling" text (gold→orange-red) — previously removed after being blamed for the rendering bug above, which was actually the frame-rate issue.
!rollmenu now has real color: chrome (footer/nav marker/guide line) themed via the Design API, modifier names in gold.