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WeaponRoulette: reverted OnGameTick's two GetAssignedPlayers() calls back to the manual GetAllValidPlayers()+IsAssignedTo loop they replaced in v1.31.2. That conversion was applied identically to 14 modifiers with no other reports; per an explicit live report, the rolling animation/landing weapon text stopped rendering in this file specifically after that change. Line-by-line comparison shows the two forms are semantically identical, so the actual mechanism isn't understood — this reverts the one change pinpointed by testing since doing so costs nothing, while the v1.33.1 frame-rate fix (150ms floor per spin frame) stays in place as a separate, independently-reasoned fix for the same visible symptom.