v1.35.1
FEAT
- Modifier descriptions shown in the reveal popup with a text scramble reveal
- Spectators can also view modifier descriptions
- New modifier Vanish - Inspect Weapon to go invisible and drop all weapons briefly, on a cooldown
- MasterZeus fires a visible lightning bolt from muzzle to impact
- Modifier HUDs no longer fight the reveal popup for the center screen
- Re-roll now plays the spin animation
- Reveal timing fits a 15s freeze time
BUGFIXES
- Fixed Speedhack losing its speed bonus on every jump
- Fixed colour tokens printing literally in chat
- Fixed players occasionally staying permanently invisible after death
- Fixed dead/spectating players never seeing the roll reveal
- Fixed player names injecting HTML into the spectator HUD
- Fixed MasterZeus zapping during the weapon deploy animation
- Fixed
!rolltoggleduring a spin double-activating a modifier - Fixed
!memodifierbypassing Flanker's cooldown - Fixed a crash when disabling the last modifier mid-spin
CHANGED
- Internal modifier names now match translations (11 renamed)
- All 44 descriptions shortened to fit two lines
- Removed Gay Smokes and Surf modifiers
⚠️ BREAKING
Renames change what config.jsonc and admin commands match on:
DisabledModifiersentries with old names silently stop matching- Config sections renamed too - a persisted
"LeadBoots": {...}block is ignored !memodifier LeadBoots->!memodifier HeavyBootsFullInvisibilityis nowVanish
Kamikaze->SuicideBomber, LeadBoots->HeavyBoots, Bhop->BunnyHop, DropOnMiss->Butterfingers, DontMiss->BoomerangBullets, IronBody->SteelBody, PoisonSmoke->PoisonousSmoke, DodgyGrenades->ChineseGrenades, GrenadesOnly->WalkingGrenadier, BiggerExplosions->AtomicExplosions, FlankTeleport->Flanker
If your config.jsonc already has a SpinReveal block, the new timings won't apply until you edit it there.