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Releases: Laaxus/LRoAI

Laaxus Revision of AI 0.7.4

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@Laaxus Laaxus released this 02 Dec 12:36

fix army removal bug
Small countries better manage their money
A bit of ai weight tweaking

changelog (from 0.7.2) :

  • fix a bug where countries would greatly underestimate the cost per construction points when having under 50 construction points
  • fix army spending estimation that would accumulate for a month and not reset every week, making the country downsize the armies
  • Small countries will now accept a higher military spending before downsizing
  • increased lroai_expected_ceiling_cost_per_construction_point to 1800
  • decreased the estimated spending from investment pool
  • allowed small countries to decrease their construction sectors 1 by 1. Small country used to overspend, go into debt and downsize barracks because of that, among others.
  • various bugfixes for bugs that appeared when fixing above mentioned bugs
  • Ai weight tweaking for technologies
  • Ai weight tweaking for the building priority decision process

Laaxus Revision of AI 0.7.3

Pre-release

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@Laaxus Laaxus released this 02 Dec 01:22

fix army removal bug
Small countries better manage their money

precise changelog :

  • fix a bug where countries would greatly underestimate the cost per construction points when having under 50 construction points
  • fix army spending estimation that would accumulate for a month and not reset every week, making the country downsize the armies
  • Small countries will now accept a higher military spending before downsizing
  • increased lroai_expected_ceiling_cost_per_construction_point to 1800
  • decreased the estimated spending from investment pool
  • allowed small countries to decrease their construction sectors 1 by 1, letting them not going into debt which leads to army downsizing
  • various bugfix for bugs that appeared when fixing above mentionned bugs

Laaxus Revision of AI 0.7.2

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@Laaxus Laaxus released this 27 Nov 20:14

Quick update to 1.5.9
I've tweaked law and ai weights. It's not perfect but good enough for now.

Changelog :
Updated to 1.5.9
Tweaked ai weights for technologies
Tweaked ai weights for law
AI now automatically start constructing a port in a colony on creation
EIC,CHI,RUS,SPA,TUR,KOR,JAP,USA now invites intelligentsia and industrialists agitators

Laaxus Revision of AI 0.7.1

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@Laaxus Laaxus released this 26 Nov 12:07

Updated the mod to 1.5.9

v0.6.0

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@Laaxus Laaxus released this 29 Oct 17:27

I believe that LRoAI is now feature complete.
What remains to be done is :

  1. Lot of balancing
  2. Debugging (because I can't believe there's no bug)
  3. Document the code for the modders

Laaxus Revision of AI 0.5.0

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@Laaxus Laaxus released this 25 Oct 01:27

Lot of under the hood things too long to describe here
Performance are bad, I'll exclusively work on it for 0.6.0

Laaxus Revision of AI 0.4.3

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@Laaxus Laaxus released this 19 Oct 21:44
4ae87cf

Changelog from 0.4.2 :
Fixed ai building way too many railways

Laaxus Revision of AI 0.4.2

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@Laaxus Laaxus released this 19 Oct 19:12

Changelog from 0.4.1 :
Fix ai building too many railways
AI now rush railway technology

Laaxus Revision of AI 0.4.1

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@Laaxus Laaxus released this 19 Oct 17:38

Changelog from 0.4.0 :
fix AI not building enough university

Laaxus Revision of AI 0.4.0

Pre-release

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@Laaxus Laaxus released this 19 Oct 16:38

Big rewrite of critical section of the building decision process (how to decide which factories is going to be built)
This was a WIP, but I released this bug free version as an hotfix for 1.5.4
This should be playable enough.