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Releases: LabodiDavid/AutoRefillFires
Releases · LabodiDavid/AutoRefillFires
Release list
v1.2.3
Changelog - v1.2.3
Full CHANGELOG
- Added Shield Generator and Resin Candle refilling (both disabled by default).
- Builded against Valheim 1.0.16 & BepInEx 5.4.2351
v1.2.2
Changelog - v1.2.2
Full CHANGELOG
- Added optional automatic repair for all supported refillable object types.
- Repair follows the existing
Fill*type toggles. - Added configurable repair health threshold and own-piece restriction.
v1.2.1
v1.2.0
Changelog - v1.2.0
Full CHANGELOG
- Added automatic Hot Tub refilling with a separate
FillHotTubstoggle - Prioritize lowest percentage fire refill by default
- Fixed Resin candles being incorrectly treated as refillable objects
- Major internal refactor and code cleanup
- Fixed Resin candles being incorrectly detected as refillable fireplaces.
v1.1.0
Changelog - v1.1.0
Full CHANGELOG
- Added configurable toggle hotkey (
F7by default) - Added
KeepFuelReserveto keep a minimum amount of fuel untouched - Added fuel source priority:
PlayerFirstContainersFirst
- Added setting for bonfires
- Nearby containers are used from closest to farthest
- Added
OnlyRefillOwnPieces(setting to refill only fires what you built) - Added configurable log levels
- Optimized container scanning, fire detection
v1.0.0
v1.0.0
Initial release.
Features
- Automatic campfire refilling
- Automatic hearth refilling
- Automatic standing torch refilling
- Automatic wall torch refilling
- Automatic brazier refilling
- Supports colored torch variants
- Automatically detects the required fuel type
- Optional nearby container fuel usage
- Configurable refill radius
- Configurable refill threshold
- Refill-to-max or fixed refill amount
- Individual fireplace type toggles