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v1.13.0
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Fusion
Fixed:
Local VoiceProxy giving incorrect amplitude values
Connection spoof check mistake
Destructible catchup not checking if the poolee was in a pool
Menus using only the profanity filter instead of the general text filter
Mature mod thumbnails being visible
RandomObject being host auth instead of ownership auth and not triggering for the owner
Steam's 50 lobby limit interfering with joining (now mitigated)
Disabled CrateSpawners throwing errors that occasionally crash
Game crashing when a mod.io token is not linked
Base Unity reverb zones causing sound to break with voice chat
Module and RPC hashing no longer includes the assembly version
Gamemode score keeper throwing errors with null IDs
Target network layer not showing properly if unavailable
BitMart birthday music not functioning properly
Syncing with rigidbodies that have frozen rotation
LaserCursors adding network player controllers
Removed:
Mature mod auto download toggle (mature mods are now manual installs only)
Added:
Validation for message sender IDs
Despawn All no longer despawns circuits
Zone reverb support for voice chat with no more audio ducking
Function to load modules from assembly
GamemodeEvents now trigger on late join
Body settings are synced again
Bonelab code is now dynamically loaded in preparation for Boneworks
Unculling objects can take ownership if needed
Synced all layers for AnimatorSyncer
Player controller interpolation
Improved:
Voice chat volume
Prop sleeping
Send rate of objects (now consistent and not way too often)
Fusion Auto Updater
Fusion SDK
Fusion Helper
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