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v1.13.0

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@Lakatrazz Lakatrazz released this 04 Jan 05:40
· 19 commits to main since this release

Fusion

Fixed:

  • Local VoiceProxy giving incorrect amplitude values
  • Connection spoof check mistake
  • Destructible catchup not checking if the poolee was in a pool
  • Menus using only the profanity filter instead of the general text filter
  • Mature mod thumbnails being visible
  • RandomObject being host auth instead of ownership auth and not triggering for the owner
  • Steam's 50 lobby limit interfering with joining (now mitigated)
  • Disabled CrateSpawners throwing errors that occasionally crash
  • Game crashing when a mod.io token is not linked
  • Base Unity reverb zones causing sound to break with voice chat
  • Module and RPC hashing no longer includes the assembly version
  • Gamemode score keeper throwing errors with null IDs
  • Target network layer not showing properly if unavailable
  • BitMart birthday music not functioning properly
  • Syncing with rigidbodies that have frozen rotation
  • LaserCursors adding network player controllers

Removed:

  • Mature mod auto download toggle (mature mods are now manual installs only)

Added:

  • Validation for message sender IDs
  • Despawn All no longer despawns circuits
  • Zone reverb support for voice chat with no more audio ducking
  • Function to load modules from assembly
  • GamemodeEvents now trigger on late join
  • Body settings are synced again
  • Bonelab code is now dynamically loaded in preparation for Boneworks
  • Unculling objects can take ownership if needed
  • Synced all layers for AnimatorSyncer
  • Player controller interpolation

Improved:

  • Voice chat volume
  • Prop sleeping
  • Send rate of objects (now consistent and not way too often)

Fusion Auto Updater

  • No changes

Fusion SDK

  • No changes

Fusion Helper