Releases: LambdaGaming/GMSerial
Releases · LambdaGaming/GMSerial
Release list
v2.0
- Renamed the addon to GMSerial
- Dropped 32-bit support
- Replaced the Visual Studio project files with CMake
- Added an option to set the baudrate of the connection; it's no longer hard-coded to 9600
- Added a
gmserial.ListPorts()function that lists the ports of all available serial devices - Exceptions thrown when using
gmserial.Begin()will now print to console - Fixed a memory leak caused by connections not being closed properly
- Fixed the binary module trying to load client-side
- Fixed the Wiremod tool creating multiple errors at once if an exception was thrown in the binary module
- Replaced the delay number sliders in the Wiremod tool with number inputs
- Made various other improvements to the API, and moved the documentation to a separate file (see dev.md).
v1.3
- Updated the gmod module base submodule to the latest commit
- Cleaned up and reorganized the entire project
- Merged the Wiremod tool repo into this one
- Changed the module name from
arduinogmodtoarduino - The Wiremod entity will now refuse to spawn if it can't initialize the connection, and will also throw errors if it fails to write a string
v1.2
v1.1
Moved functions to metatable, optimized a few other things.